Characters

Stonewards Artificer: Bombs, Gold Drops and the 0.1.7 Changes

Stonewards Artificer guide: what the bombs do, the Hotfix 0.1.7 Gold Coin change, the patch history since 0.1.4, and how to check the unlock mission.

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A Stonewards cave mining scene where the Artificer's bombs break terrain and resource veins

The Artificer is an officially confirmed unlockable character in Stonewards, and few members of the roster have been touched by patch notes as often. Steam's official achievement list includes an "Artificer unlocked" entry, and Banana Tiger Studio's hotfix notes from 0.1.4 through 0.1.7 repeatedly describe Artificer bombs interacting with terrain, resource veins, mission counting, and Gold Coin drops. If you have read launch-day guides about the class, treat them cautiously: the bomb mechanics changed several times during the first ten days of Early Access, and the economy around them changed again in Hotfix 0.1.7.

This guide lays out only what the official material confirms — the bomb behaviors, the full patch history, and what the 0.1.7 changes mean in practice — and flags clearly where the verified record stops. Where a number is not published, this page says so instead of guessing, because an invented stat table would be outdated the next Friday patch anyway.

What the Official Record Confirms About the Artificer

Three layers of official evidence establish the Artificer as a real, playable character:

  • The Steam achievement list includes "Artificer unlocked," which is official Steam metadata rather than community speculation.
  • The patch notes describe Artificer bombs being fixed, adjusted, and rebalanced in Hotfix 0.1.4, 0.1.5, 0.1.6, and 0.1.7 — a developer does not spend four consecutive patches on a character that is not being played.
  • The Hotfix 0.1.6 Character Screen update means the mission required to unlock the Artificer is now displayed in the game itself.

What the official record does not include is a published ability sheet. There is no official bomb count, cooldown, radius, damage value, or Gold Coin drop percentage anywhere in the sources checked for this page. Any site quoting exact Artificer numbers as of August 2026 is either testing in-game on one specific build or estimating, and Early Access patching makes both fragile. Treat in-game tooltips as the authority.

How Do You Unlock the Artificer?

Open the Character Screen in your current build. Hotfix 0.1.6 (August 18, 2026) updated that screen to show the missions required to unlock each character, which makes the in-game display the safest source for your exact requirement.

Two related facts from the patch history are worth knowing alongside that:

  • Unlocks are shared in multiplayer since Hotfix 0.1.3. Before that patch, progression — including character unlocks — was awarded only to the host. If an older post tells you joining players miss unlocks their host earns, it describes a bug that was fixed on August 12, 2026.
  • Mission progress had its own bugs early on. Hotfix 0.1.5 fixed issues where destroyed blocks did not properly count toward missions and the end-of-run recap — which matters for a character whose kit is measured in blocks destroyed.

Banana Tiger Studio has not published a stable web page listing every unlock mission, so this guide deliberately does not invent one. The Character Screen exists precisely to answer this question on your own installed version.

What Do Artificer Bombs Actually Do?

The verified core behavior: Artificer bombs destroy blocks, and destroyed blocks can produce resources and Gold Coins. The patch history confirms the interactions in detail:

  • Bombs destroy terrain blocks — and can destroy resource veins, which drop their expected resources since the 0.1.4 fix.
  • Destroyed blocks count toward missions and the end-of-run recap, correctly since the 0.1.5 fix.
  • Destroyed blocks can generate Gold Coins, with the drop behavior reworked in 0.1.5 and again in 0.1.7.
  • Bomb-created resources can spawn in the world — and since 0.1.7 no longer spawn inside terrain geometry where players cannot reach them.

That profile connects the Artificer directly to Stonewards' mining and resource economy, not just to combat. Reading the patch notes, the developer keeps tuning how bomb destruction converts into resources, missions, and Gold — which is the signature of a class built around breaking large amounts of terrain quickly. That is an interpretation of the confirmed interactions, not an official role statement, and Banana Tiger Studio has not published an official "best mining class" ranking.

For how the dig-forge-defend loop assigns value to mining in general — and how the 0.1.7 Gold rebalance changed it — see the gameplay guide.

The Artificer Patch History, Patch by Patch

Because the class changed so quickly, version awareness is the most practical skill an Artificer guide can teach. Here is the full official timeline.

Hotfix 0.1.4 (August 13, 2026) — resource veins fixed

Banana Tiger Studio fixed Artificer bombs so that resource veins destroyed by bombs drop the expected resources. Before this patch, bomb-mining a vein could silently shortchange you. Any launch-day footage or first-week guide describing bomb mining predates this fix.

Hotfix 0.1.5 (August 14, 2026) — Gold and mission counting

The developer adjusted Artificer Gold Coin drops and fixed destroyed blocks so they properly count toward missions and the end-of-run recap. If your mission progress seemed to ignore bombed terrain in the first days of Early Access, that was a bug, not a mechanic.

Hotfix 0.1.6 (August 18, 2026) — duplication fix

A bug that could duplicate Artificer resources under specific terrain-distance conditions was fixed. The same patch updated the Character Screen to show unlock missions, which is the feature this guide points unlock questions at.

Hotfix 0.1.7 (August 21, 2026) — each block can roll Gold

The largest recent economy change for the class: each block destroyed by an Artificer bomb can now independently roll a Gold Coin drop, instead of an explosion being limited to a maximum of one Gold Coin. The same patch also fixed resources created by Artificer bombs sometimes spawning inside terrain geometry.

What Hotfix 0.1.7 Means for Artificer Play

Put the two 0.1.7 changes together and the practical effect is readable without inventing numbers:

  1. Explosions that destroy more blocks now roll more Gold opportunities. Where a single coin per explosion previously capped the payoff, the per-block roll rewards the same explosion more when it breaks more terrain. The official notes do not publish the drop chance itself, so avoid any "X blocks = Y Gold" formula you see elsewhere.
  2. Fewer resources are lost to geometry. Bomb-created resources spawning inside unreachable terrain was fixed, which quietly improves bomb-mining reliability with no change to how you play.

There is a timing angle as well: 0.1.7 also rebalanced Gold earned from digging in general, making mining reward noticeably more Gold relative to combat. The official notes describe the two changes side by side, so any valuation of "bomb Gold versus pickaxe Gold" written before August 21 is working from a different economy. The developer explicitly said it will keep tuning Gold distribution, so treat current ratios as a snapshot.

Is the Artificer a Mining Class?

It is safe to say the Artificer has strong mining-system interactions — the patch notes repeatedly connect the class's bombs to block destruction, resource veins, mission block counts, resource drops, and Gold Coins. It is not safe to claim the Artificer is definitively the best mining character: no comparative data for every character's mining speed has been published, and the base dwarf already leans heavily into the miner role in community discussion.

The honest framing for squad planning: if your team wants terrain broken and missions counted quickly, the Artificer's documented kit is built for exactly that surface area. How that trades against a dedicated miner's output on the current build is something your own runs will answer faster than any guide published in August 2026. For squad composition in general, see the characters overview.

Is the Artificer Good After Hotfix 0.1.7?

By the verified record, 0.1.7 was a net positive patch for the class: more Gold opportunities per explosion and a reliability fix for resource spawning. Banana Tiger Studio has not published a tier list, and this page will not invent one — a character ranking built from patch-note fragments would say more about the writer than the game.

What can be said is mechanical: the class's signature interaction (destroy many blocks, convert destruction into resources and Gold) got stronger and more consistent in the same patch that raised the value of mining itself. Whether that makes the Artificer feel strong also depends on combat factors — bomb damage, cooldowns, survivability — none of which are officially published. Check the in-game tooltips, and check the date on any tier claim before trusting it.

A Note on Version Drift

Stonewards shipped five hotfixes in its first ten days of Early Access, and the studio has stated updates will continue weekly. For the Artificer specifically, that pace matters more than for most characters: four consecutive patches (0.1.4 through 0.1.7) touched bomb behavior in some way. Any specific claim about the class should carry a version number in your head. If a forum post or guide does not say which build it tested against, its Artificer advice is probably describing a version of the game that no longer exists.

Sources

FAQ

Frequently Asked Questions

Quick answers to the most common Stonewards questions.

Is the Artificer a real unlockable character in Stonewards?

Yes. Steam's official Stonewards achievement list includes an 'Artificer unlocked' achievement, and Banana Tiger Studio's patch notes repeatedly describe Artificer bombs interacting with terrain, resource veins, mission progress, and Gold Coin drops.

How do I unlock the Artificer?

Check the Character Screen in your current build. Since Hotfix 0.1.6 (August 18, 2026), the game shows the mission required to unlock each character directly on that screen. No official external list of unlock missions has been published, so the in-game screen is the authoritative source.

What changed for the Artificer in Hotfix 0.1.7?

Each block destroyed by an Artificer bomb can now independently roll a Gold Coin drop, instead of an explosion being capped at one coin. The same patch also fixed bomb-generated resources sometimes spawning inside terrain geometry.

Do Artificer bombs work on resource veins?

Yes. Hotfix 0.1.4 specifically fixed resource veins destroyed by Artificer bombs so that they drop the expected resources — meaning bomb-mining behavior was not fully reliable in launch-week builds.