Stonewards Rogue: Separating Confirmed Facts From Player Reports
Is there a Stonewards Rogue class? We checked official patch notes, reviews, and gameplay videos to separate confirmed facts from unverified player reports.

Yes, a Rogue appears to exist in Stonewards — but the confirmation is thinner than you might expect. The official Steam store page describes the game's dig-forge-defend loop without publishing any class list at all, and no official Banana Tiger Studio announcement focuses on the Rogue specifically. The class name comes from two independent secondary sources: a day-one review that lists Rogue among six unlockable classes, and gameplay videos that show a "Rogue" entry on the character select screen. What the Rogue actually does in the current build, and which missions unlock it, remains unverified by official documentation.
What the Official Sources Actually Say
Start with what Banana Tiger Studio has published itself, because it defines the boundaries of what is confirmed. The official Steam store page for app 4502710 presents Stonewards as a solo and 1-4 player co-op first-person roguelite defense game, and its feature list covers mining, forging, and holding the line — but it never names a single playable class. The Early Access Q&A on the same page says the studio plans to add "additional playable characters" during Early Access, which confirms the roster is expected to grow, but again names nobody.
The official announcements get closer without quite naming the Rogue. A May 25, 2026 devblog titled "Playtests this weekend + demo next week!" introduced per-character kits: "Each character now has their own specific unique ability, giving everyone a distinct role in the team." Hotfix 0.1.3 (August 12, 2026) fixed character unlocks so they are "correctly shared" in multiplayer sessions, and Hotfix 0.1.6 (August 18, 2026) "updated the Character Screen to show the missions required to unlock each character." These confirm that a multi-character system with mission-based unlocks exists — the studio just has not published a roster page naming which characters those are.
Where the Rogue Name Comes From
The most specific written source is a day-one review published by Wanderer (playwanderer.online), which aggregated the first English Steam reviews after the August 11, 2026 launch. It states: "Six announced classes (Archer, Artificer, Healer, Hunter, Mage, Rogue, alongside a base miner-fighter) already give real build variety at Early Access launch." The same review notes that players who tried several classes found them "meaningfully distinct rather than reskinned versions of the same kit." That is a review's synthesis of player feedback, not an official roster — but it is consistent with everything official above.
Gameplay footage corroborates it independently. A long Early Access gameplay video by the FrameBreaker channel shows the in-game character selection screen and reads through the options aloud: miner, warrior, archer, "rogue," artificer, hunter, mage, and healer. A second, demo-era video by DapperDaemon is titled "Trying The Rogue In Stonewards" and plays a full round as the character. Video footage of the actual select screen is strong evidence the class exists in some form; it still is not the same as an official ability description, which nobody has published.
One conflict is worth labeling plainly. The fan wiki stonewards.wiki describes only Miner and Warrior as the highlighted starter characters and notes that additional dwarves unlock over time — a narrower roster picture than the eight options shown in the gameplay video. The wiki itself flags its content as pre-release, so this article treats the video footage and the review's six-class list as the better evidence, while noting the wiki's starter framing matches how the studio has marketed the game (the base dwarf is described in reviews as a miner-fighter). For the full roster picture, see our characters overview.
What One Player Reported About the Rogue's Kit
Everything in this section is a player report from the pre-launch demo and should be treated as unverified for the current Early Access build. In the DapperDaemon video, the creator picks the Rogue hoping for speed and finds a mobility-flavored kit: the character is described as agile and quick, with a dash that triggers after a double jump. The trade-offs are equally clear in his narration: noticeably lower damage than other characters he had played, lower starting health, no starting bow (a weapon he says he normally relies on), and very weak digging damage that made deep mining feel pointless mid-run.
None of that comes from Banana Tiger Studio, and the demo ended on July 11, 2026 — weeks before the Early Access build shipped with different balance. The launch-week hotfixes alone adjusted Archer damage and Hunter's Companion stats, so even if this report was accurate for the demo, the numbers behind it have likely moved. Read it as a flavor sketch of the archetype the designers were aiming at — fast, fragile, damage-starved early — not as current stats.
How a Rogue Would Fit a Co-op Squad (If Confirmed)
To be clear about the framing: this section is hypothetical, built on how Stonewards squads demonstrably work, not on verified Rogue abilities. Stonewards is a 1-4 player co-op game where the day phase sends the crew into procedural mines and the night phase turns tunnel exits into chokepoints that must be held. Reviews and community discussion describe a common split where one player commits to mining duty while the others defend, and one recurring complaint is that mining speed currently favors one class so heavily that groups feel someone is "forced to play miner in every run."
If the demo report's shape holds — high mobility, low damage, low health — a Rogue would most plausibly slot in as a skirmisher or runner rather than a wall anchor or a dedicated miner. Its weak digging would actively discourage it as the economy role, and its fragility would punish standing in breach lanes. That is speculation about squad composition, though; nothing official says the Rogue performs any of these roles, and per-character stat upgrades purchased with coins in the hub can shift the equation further. For how the verified systems around characters work, our build guide covers what is actually documented.
The Unlock System the Rogue Lives In
While the Rogue's specific unlock missions are unverified, the system around them is officially documented and worth understanding. Hotfix 0.1.6 added the most important piece: the Character Screen now displays the missions required to unlock each character, so the authoritative answer lives inside your own copy of the game rather than on any website. Hotfix 0.1.3 matters almost as much for co-op players, since character unlocks are now correctly shared across everyone in a multiplayer session instead of only the host.
Gameplay footage adds unofficial color on the grind: the FrameBreaker video shows quest counters on locked characters, including kill-count milestones in the thousands (one example shows a 200-ogre requirement tied to a specific character, and a 2,500-enemy requirement on another). Individual numbers like these are player reports and may change with balance patches — the same video also shows per-character upgrades bought with coins for health, stamina, and dig strength. If you are planning group play around a specific roster, our 2-player co-op guide covers squad coordination that applies regardless of which classes you field.
The Early Access Churn Caveat
Everything on this page carries an expiration date, and it is worth being explicit about why. Stonewards launched into Early Access on August 11, 2026, and the studio shipped four hotfixes in the first seven days — 0.1.3 through 0.1.6 — each touching balance in some way. Class-relevant changes in that first week alone include reduced Archer ranged and charged attack damage, new Projectile Bonus upgrade support for the Mage and Healer, and increased attack and health for the Hunter's Companion. The Rogue has not appeared in a patch note so far, which means it has neither been adjusted nor officially described.
The studio's own Early Access Q&A plans for 9 to 12 months of development with "additional playable characters" on the roadmap, and community feedback is explicitly part of its balancing process. Any ability detail, damage number, or unlock mission recorded today can therefore change tomorrow. Our game info hub tracks the verified baseline, and the in-game Character Screen added in Hotfix 0.1.6 is the best single source for current unlock requirements.
Sources
- https://store.steampowered.com/app/4502710/Stonewards/
- https://store.steampowered.com/news/app/4502710/view/663862479542026877
- https://steamcommunity.com/app/4502710/allnews/
- https://playwanderer.online/game-reviews/stonewards
- https://www.youtube.com/watch?v=Li6o3jQ7eV8
- https://www.youtube.com/watch?v=SQMK__DQewc
Frequently Asked Questions
Quick answers to the most common Stonewards questions.
Is there a Rogue class in Stonewards?
Yes, multiple sources place a Rogue in the game's character lineup: a day-one review aggregating Steam reviews lists Rogue among six unlockable classes, and gameplay videos show a Rogue option on the character select screen. However, the official Steam store page does not publish a class list, so its existence is reported by secondary sources rather than confirmed by an official Rogue-specific announcement.
How do you unlock the Rogue in Stonewards?
Exact unlock conditions for the Rogue are unverified. Officially, Hotfix 0.1.6 (August 18, 2026) updated the in-game Character Screen to show the missions required to unlock each character, and Hotfix 0.1.3 made character unlocks shared correctly in multiplayer. Check the Character Screen in your own build for the authoritative requirements.
What does the Stonewards Rogue do?
No official ability description exists. A demo-era gameplay video describes the Rogue as agile with a dash triggered by a double jump, lower damage output, lower starting health, and no starting bow — but that is a single player report from the pre-launch demo and may not reflect the current build.
Does Banana Tiger Studio balance classes often?
Yes. Hotfix patches within the first week of Early Access adjusted the Archer's damage, added upgrade support for the Mage and Healer, and buffed the Hunter's Companion, so any Rogue details can change between patches.