How to Revive Teammates in Stonewards
Learn Stonewards how to revive mechanics: resurrect fallen teammates at the campfire, carry dead players, and fix stuck deaths after Hotfix 0.1.5 and 0.1.6.

In Stonewards, fallen teammates are brought back at the campfire: the developers officially introduced resurrection in Devblog #05 (May 1, 2026) with the line "It is now possible to resurrect a teammate at the campfire." Surviving players can also pick up and carry dead teammates, a mechanic confirmed by Demo Update 0.1.10, which fixed bodies disappearing when carried and released. Recent Early Access hotfixes (0.1.5 on August 14, 2026 and 0.1.6 on August 18, 2026) further tuned dead-player handling, adding a recovery option for stuck bodies and fixing revived players being launched into the air. Exact step-by-step costs, timers, and button prompts on the current build are unverified, so treat the flows below as the confirmed direction rather than a fixed recipe.
The Basic Revive Flow at the Campfire
The core mechanic is simple: when a dwarf dies, the squad does not have to continue permanently short-handed. A surviving player goes to the campfire and resurrects the fallen teammate there. This was added during the pre-Early-Access playtest period and described in official Devblog #05, published May 1, 2026, which presented resurrection alongside the Forge character-upgrade system as the headline features of that week.
Fan-wiki coverage of the mechanic (secondary, unverified in detail) describes resurrection as a between-waves station action at the campfire, performed during the calm phase between monster assaults rather than mid-combat. The wiki also claims healing at the campfire and teammate resurrection were explicit demo patch additions. The official demo-era patch notes themselves do not spell out the full step-by-step interaction, so the precise prompt, cast time, and any resource cost on the current Early Access build need re-testing.
What is safe to say: the campfire is the recovery station, dead teammates are the target, and the action happens outside of active wave pressure. For broader context on the wave-defense loop that surrounds these decisions, see our Stonewards gameplay overview.
Carrying Dead Players to the Fire
Carrying bodies is an official, confirmed mechanic. Demo Update 0.1.10 (June 24, 2026) included this multiplayer fix: "Dead players should no longer disappear when carried and released by other players." That patch note tells us two things: survivors can physically carry dead players, and the developers have already had to repair bugs in the carrying flow itself.
The fan wiki goes further, describing a workflow where players carry or escort the dead player to the campfire and initiate the revive there, and crediting patch 0.1.10 with improved carry interactions. The official note only confirms the disappearance fix, so treat the fuller workflow description as a player-report-level account rather than documented fact. Practical takeaway: if a teammate falls far from the fire, someone on the team can move the body, but you should verify the carry interaction on your current build because this area has been actively patched.
What the Hotfixes Changed (With Dates)
Revive and death handling have been touched repeatedly, which is why guides go stale quickly here:
- Demo Update 0.1.10 (June 24, 2026, demo-era): fixed dead players disappearing when carried and released by other players. This is the patch that made body-carrying reliable.
- Hotfix 0.1.5 (August 14, 2026, Early Access): fixed an issue where dead players or companions could keep gates open, and added "an option to recover/teleport stuck dead players as a temporary safeguard" while the studio continues working on ragdoll physics issues. The wording makes clear this is a stopgap, not a final fix.
- Hotfix 0.1.6 (August 18, 2026, Early Access): fixed an issue where player velocity was not reset on death, which could cause players to be launched into the air after being revived.
The velocity fix in 0.1.6 is the most directly revive-related change: players who were resurrected could previously be flung airborne the moment they came back. The 0.1.5 teleport option matters for anyone whose teammate's corpse landed somewhere unreachable. Since the studio stated in the 0.1.6 notes that another update was planned for that Friday with further fixes, death and revive behavior should be expected to keep shifting through Early Access.
Solo Versus Multiplayer Revive Rules
Stonewards supports both solo play and 1-4 player online co-op, and the revive system is inherently a co-op mechanic: you need a living teammate to do the resurrecting. The fan wiki states plainly that solo players cannot revive themselves after death, and that campfire healing remains the solo player's attrition tool between waves. That claim is consistent with how the feature was announced, but no official source explicitly confirms the solo death rule, so treat it as unverified on the current build.
For co-op squads, the multiplayer side of reviving has been the buggiest part. Beyond the carry fix in 0.1.10, Hotfix 0.1.3 (August 12, 2026) repaired several multiplayer progression problems, including host-only map unlocks and client mission tracking, which indirectly affected how death and run outcomes were credited to connected players. If you play primarily in pairs, our two-player co-op guide covers the smaller-squad dynamics where a single death hurts most.
When to Revive: Priority Calls Between Waves
According to the fan wiki's strategic advice (secondary source), revive and forge spending compete for the same between-wave window rather than for ore directly, and the opportunity cost is real. Its recommended logic: revive first when the squad is down a body for the next assault, and only defer briefly when something urgent, such as an active breach, prevents a run-ending problem. One claimed rule of thumb from the wiki: never skip a revive to gamble on a blacksmith upgrade when the alternative is fighting a horn permanently one player short.
These priority frameworks are player consensus, not developer documentation, so weight them accordingly. The underlying fact they rest on, that dead teammates can be brought back at the campfire, is official. For how resurrection fits into broader upgrade spending decisions, see our Stonewards build guide.
Troubleshooting Revive Failures
If resurrecting a teammate is not working, work through the known bug categories before assuming user error:
- Stuck or unreachable body: Hotfix 0.1.5 added an explicit option to recover or teleport stuck dead players. Use it; the developers added it precisely because ragdoll physics can leave corpses in bad spots.
- Revived player launched into the air: this was a bug where velocity was not reset on death, fixed in Hotfix 0.1.6. If you still see it, make sure your build is 0.1.6 or later (the version number shows in the bottom right corner of the screen, per the demo patch notes' guidance).
- Dead player body vanished after being carried: fixed in Demo Update 0.1.10. If it recurs on a current build, it is a fresh regression worth reporting.
- Version mismatch in multiplayer: the demo patch notes stressed that all players must be on the exact same version to play together. If revive interactions behave oddly for one player, confirm everyone's build matches.
- Gates held open by the dead: Hotfix 0.1.5 fixed dead players or companions keeping gates open, so a corpse wedged in a gateway should no longer block progress.
For anything not covered here, the developers direct bug reports to their Discord and the Steam discussion forums, and they have been shipping hotfixes at a rapid cadence since the August 11, 2026 Early Access launch. Basic facts about the release itself are on our game info page.
Version Caveats: Demo Versus Early Access
Timing matters when reading any Stonewards revive advice. Resurrection was announced on May 1, 2026, before the Steam demo went live on June 2, 2026, so the mechanic is original to the demo era. The demo was taken offline on July 11, 2026, and the game entered Early Access on August 11, 2026, meaning all demo-era patch behavior (including the 0.1.10 carry fix) reflects a build that no longer exists.
Everything specific to the current Early Access build comes from the 0.1.3 through 0.1.6 hotfix notes: progression sharing, the stuck-dead-player teleport option, the gate fix, and the revived-player velocity fix. None of those notes document the current revive cost, cast time, or exact interaction, and the studio has said more fixes are in flight. Re-test the details in-game on your current version, and expect campfire and resurrection behavior to keep being tuned as Banana Tiger Studio works through ragdoll physics and multiplayer issues during Early Access.
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Frequently Asked Questions
Quick answers to the most common Stonewards questions.
How do you revive a teammate in Stonewards?
Fallen teammates are resurrected at the campfire. The resurrection feature was introduced in Devblog #05 (May 1, 2026), which stated that it is now possible to resurrect a teammate at the campfire. The exact button prompts and any resource costs on the current Early Access build are unverified and still being adjusted by patches.
Can you carry dead players in Stonewards?
Yes. Demo Update 0.1.10 (June 24, 2026) fixed an issue where dead players would disappear when carried and released by other players, which confirms that survivors can pick up and carry bodies. How far and how reliably carrying works in the current build is not yet confirmed.
What happens if a dead player gets stuck in Stonewards?
Hotfix 0.1.5 (August 14, 2026) added an option to recover or teleport stuck dead players as a temporary safeguard while the developers keep working on ragdoll physics issues. Hotfix 0.1.6 (August 18, 2026) also fixed revived players being launched into the air because velocity was not reset on death.
Can solo players revive themselves in Stonewards?
There is no self-revive. Resurrection works on teammates at the campfire, so a solo player who dies has no recovery option, according to fan-wiki descriptions of the mechanic. Whether solo-specific rules exist on the current build is unverified.